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    The Grotto Studio

    Creator
    Field
    Guide

    A field guide for indie creators

    3 build modes16 starting points
    01 Describe02 Play03 RefineHow it worksGrotto-nativeRun costs

    The Grotto Studio

    Your next game
    starts with a sentence.

    Build, play, and refine with B.O.B. — then publish the version that feels right.

    Open StudioExplore the workflow
    01 / DescribeStart with one sentence.

    New game idea

    A tiny astronaut collects star fragments while dodging space debris in a crumbling orbit.

    Tone

    Whimsical, nostalgic, and a little lonely.

    You describe the idea. B.O.B. turns it into a real build.

    02 / PlayGet a playable preview.
    Example Studio game preview showing an astronaut exploring a crumbling orbital station

    Run it in the browser. Feel the loop and decide what should change next.

    03 / RefineKeep the best. Recover anything.

    Version ledger

    Thread: Main journey

    v0.4.2Floating ruins + parallaxNow
    v0.4.1Jetpack + fuelSaved
    v0.4.0First playableSaved

    Thread: Arcade challenge

    v0.3.2Faster paceSaved
    v0.3.1More hazardsSaved
    New thread for this game

    Try another direction, then return to any saved version with confidence.

    A studio that remembers where you left off.

    Games stay saved

    Return to the game, source, and run history you already built.

    Threads stay connected

    Explore another approach without losing the game you started from.

    Versions stay recoverable

    Resume from a saved checkpoint when a run stops or an idea changes.

    How Studio works

    From first sentence to tested release.

    Studio keeps the game, the work, and the decision points visible all the way through.

    1. 01

      Start with an idea

      Describe the genre, core loop, controls, and visual direction — or begin with a proven template.

    2. 02

      Set the ceiling

      Review the quote and approve the most a run can spend before B.O.B. starts building.

    3. 03

      Watch it take shape

      Follow the plan and meaningful progress while Studio builds, then play the checked result when it is ready.

    4. 04

      Play and refine

      Try the game in your browser, edit the code, or open another thread to explore a different direction.

    5. 05

      Publish what you tested

      Ship the exact reviewed version to The Grotto while earlier versions remain ready to revisit.

    Choose your starting point

    A blank page when you want it. A head start when you don't.

    Build in 2D, 2.5D, or 3D, start from a template, and choose the model and thinking effort that fit this run.

    Preview the workspace
    2D
    2.5D
    3D
    01

    Dungeon crawler

    Crystal Keep

    Top-down 2.5D crawler where players collect crystals, dodge hazards, and bank a run score.

    02

    Endless runner

    Heresy Runner

    One-button 2D runner with rising speed, combo multipliers, and a global high-score board.

    03

    Tower defense

    Grotto Bastion

    Wave-based 2.5D tower defense with buildable towers, currency economy, and boss waves.

    Union Alpha (Free preview)

    Free model inference during preview; assets and sandbox usage still cost extra

    DeepSeek V4.1 Flash

    Efficient multimodal builds, coding, and focused iterations

    Gemini 3.8 Flash

    Fast multimodal reasoning, responsive coding, and game iteration

    GPT-5.6 Luna

    Fast, efficient tool-driven builds with flexible reasoning

    DeepSeek V4 Pro 0813

    Deep coding work, long context, and deliberate multi-step builds

    Grok 4.6

    Systems-heavy mechanics, coding, and STEM-flavored game logic

    GPT-5.6 Terra

    Balanced complex builds, polished code, and longer agent loops

    Kimi K3

    Long-horizon agentic builds, game development, and ambitious 3D work

    Claude Opus 5

    Demanding coding, review, visual analysis, and long agentic work

    GPT-5.6 Sol

    Flagship complex reasoning, coding, and multi-step agentic builds

    GPT-6 Astra

    Complex reasoning, coding, and long-running game builds

    GPT-6 Astra Pro

    Pro reasoning for demanding builds; typically uses more tokens

    Built for The Grotto

    The platform work is part of the build.

    Tell B.O.B. what your game needs. Studio can shape the game around Grotto identity, saves, events, access, and publishing.

    Player progress

    Ask B.O.B. to wire in identity, cloud saves, and autosave for returning players.

    Events and leaderboards

    Track the moments that matter and turn them into Grotto leaderboards.

    Owned access

    Add server-checked token or NFT gates when your game calls for them.

    Preview before publish

    Review the exact version you are about to make live on The Grotto.

    Know before every run

    Set the maximum. Pay for what the build uses.

    Studio shows the run quote and asks you to authorize a cap before work begins. Actual usage draws from your USD-valued Studio credits up to that limit; any unused hold is released.

    • Quote before the run
    • Live accrued cost
    • Spend-only Studio credits

    Your next build

    Start with the sentence. Keep going until it feels like your game.

    Build in StudioPreview in this tab